The following text field will produce suggestions that follow it as you type.

Barnes and Noble

Loading Inventory...
Beginning Game AI with Unity: Programming Artificial Intelligence C#

Beginning Game AI with Unity: Programming Artificial Intelligence C# in Franklin, TN

Current price: $54.99
Get it in StoreVisit retailer's website
Beginning Game AI with Unity: Programming Artificial Intelligence C#

Barnes and Noble

Beginning Game AI with Unity: Programming Artificial Intelligence C# in Franklin, TN

Current price: $54.99
Loading Inventory...

Size: Paperback

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
• Understand the fundamentals of AI
• Create gameplay-based AI to address navigation and decision-making problems
• Put into practice graph theory and behavior models
• Address pathfinding problems
• Use the A* algorithm, the
deus ex machina
of pathfinding algorithms
• Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
• Understand the fundamentals of AI
• Create gameplay-based AI to address navigation and decision-making problems
• Put into practice graph theory and behavior models
• Address pathfinding problems
• Use the A* algorithm, the
deus ex machina
of pathfinding algorithms
• Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

More About Barnes and Noble at CoolSprings Galleria

Barnes & Noble is the world’s largest retail bookseller and a leading retailer of content, digital media and educational products. Our Nook Digital business offers a lineup of NOOK® tablets and e-Readers and an expansive collection of digital reading content through the NOOK Store®. Barnes & Noble’s mission is to operate the best omni-channel specialty retail business in America, helping both our customers and booksellers reach their aspirations, while being a credit to the communities we serve.

1800 Galleria Blvd #1310, Franklin, TN 37067, United States

Powered by Adeptmind