Book One: Rostislav Grokhotov, an ordinary clerk working for a privately-owned company, just wanted to earn some extra money in the game. He had no specific plans for his new character. Little did he know that his new nickname Rosgard would become the game's next greatest legend. Whose side does one take without becoming a pawn in anyone's game?Book Two: Rostislav Grokhotov does not want to become anyone's pawn. Therefore, his unexpected acquisition makes him ponder his own goals. Having become the sole owner of a unique spell coveted by top-ranking clans, he no longer wants to go with the flow. That way would only lead to ruin and obscurity. He'd need to go all in-and to have a good plan. With several more contingency plans for good measure.Book Three: Nothing is ever given freely. Easy money for a seemingly minor quest in a game? Well, you're obviously being played for a mark. Suddenly stumbled upon a unique spell coveted by the entire world of Waldyra? Expect trouble for certain, for there's a horrendous creature hunting you now, intending to take your life eventually-it's but a question of time. That's the only way of becoming a legend of Waldyra. You cannot run from your problems forever-at some point, you'll still have to face them, so face them on your own terms.
Book One: Rostislav Grokhotov, an ordinary clerk working for a privately-owned company, just wanted to earn some extra money in the game. He had no specific plans for his new character. Little did he know that his new nickname Rosgard would become the game's next greatest legend. Whose side does one take without becoming a pawn in anyone's game?Book Two: Rostislav Grokhotov does not want to become anyone's pawn. Therefore, his unexpected acquisition makes him ponder his own goals. Having become the sole owner of a unique spell coveted by top-ranking clans, he no longer wants to go with the flow. That way would only lead to ruin and obscurity. He'd need to go all in-and to have a good plan. With several more contingency plans for good measure.Book Three: Nothing is ever given freely. Easy money for a seemingly minor quest in a game? Well, you're obviously being played for a mark. Suddenly stumbled upon a unique spell coveted by the entire world of Waldyra? Expect trouble for certain, for there's a horrendous creature hunting you now, intending to take your life eventually-it's but a question of time. That's the only way of becoming a legend of Waldyra. You cannot run from your problems forever-at some point, you'll still have to face them, so face them on your own terms.
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