Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational settings.Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation, and collaboration. Divided into eight thematic parts, chapters unpack: An introduction to the design of digital learning environments Learning with multimedia, with particular emphasis on digital reading comprehension environments and GeoGebra software Digital videos for learning, including dynamic visualizations, instructional videos, and eye movement modeling examples Simulated realities, including learning with pedagogical agents and immersive virtual reality environments Game-based and sensor-based learning in digital environments Digital learning in social contexts, including a discussion of CSCL, social media, and audience response systems Design of digital classrooms, including flipped classroom approaches and synchronous online learning A concluding section discussing the efficacy and design of digital learning environments This edited volume is an essential read for any scholar, researcher, Ph.D., or Masters student working in the field of digital learning.
Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational settings.Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation, and collaboration. Divided into eight thematic parts, chapters unpack: An introduction to the design of digital learning environments Learning with multimedia, with particular emphasis on digital reading comprehension environments and GeoGebra software Digital videos for learning, including dynamic visualizations, instructional videos, and eye movement modeling examples Simulated realities, including learning with pedagogical agents and immersive virtual reality environments Game-based and sensor-based learning in digital environments Digital learning in social contexts, including a discussion of CSCL, social media, and audience response systems Design of digital classrooms, including flipped classroom approaches and synchronous online learning A concluding section discussing the efficacy and design of digital learning environments This edited volume is an essential read for any scholar, researcher, Ph.D., or Masters student working in the field of digital learning.
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