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Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine

Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine in Franklin, TN

Current price: $54.99
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Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine

Barnes and Noble

Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine in Franklin, TN

Current price: $54.99
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Size: Paperback

Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of
Game Development with MonoGame
, you will have created a game worthy of being published.
Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects.
Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.
What You Will Learn
• Write a performant 2D game engine
• Script the behavior of game objects
• Build and use a level editor for your game
• Add a UI to your game
Who Is This Book For
Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of
Game Development with MonoGame
, you will have created a game worthy of being published.
Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects.
Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.
What You Will Learn
• Write a performant 2D game engine
• Script the behavior of game objects
• Build and use a level editor for your game
• Add a UI to your game
Who Is This Book For
Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.

More About Barnes and Noble at CoolSprings Galleria

Barnes & Noble is the world’s largest retail bookseller and a leading retailer of content, digital media and educational products. Our Nook Digital business offers a lineup of NOOK® tablets and e-Readers and an expansive collection of digital reading content through the NOOK Store®. Barnes & Noble’s mission is to operate the best omni-channel specialty retail business in America, helping both our customers and booksellers reach their aspirations, while being a credit to the communities we serve.

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