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Game It Up!: Using Gamification to Incentivize Your Library

Game It Up!: Using Gamification to Incentivize Your Library in Franklin, TN

Current price: $116.00
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Game It Up!: Using Gamification to Incentivize Your Library

Barnes and Noble

Game It Up!: Using Gamification to Incentivize Your Library in Franklin, TN

Current price: $116.00
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Size: Hardcover

Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience.
This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:
badge hunts for staff orientation;
a “face of the library” game for patron services;
badges for your programs;
augmented reality and a catalog Easter egg hunt;
interactive fiction for information literacy education; and,
top-down video games for library orientation
Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience.
This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:
badge hunts for staff orientation;
a “face of the library” game for patron services;
badges for your programs;
augmented reality and a catalog Easter egg hunt;
interactive fiction for information literacy education; and,
top-down video games for library orientation

More About Barnes and Noble at CoolSprings Galleria

Barnes & Noble is the world’s largest retail bookseller and a leading retailer of content, digital media and educational products. Our Nook Digital business offers a lineup of NOOK® tablets and e-Readers and an expansive collection of digital reading content through the NOOK Store®. Barnes & Noble’s mission is to operate the best omni-channel specialty retail business in America, helping both our customers and booksellers reach their aspirations, while being a credit to the communities we serve.

1800 Galleria Blvd #1310, Franklin, TN 37067, United States

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