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Mathematical Structures for Computer Graphics / Edition 1

Mathematical Structures for Computer Graphics / Edition 1 in Franklin, TN

Current price: $83.75
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Mathematical Structures for Computer Graphics / Edition 1

Barnes and Noble

Mathematical Structures for Computer Graphics / Edition 1 in Franklin, TN

Current price: $83.75
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A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes
Mathematical Structures for Computer Graphics
presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.
Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models.
also includes:
Numerous examples of two- and three-dimensional techniques along with numerical calculations
Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images
is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes
Mathematical Structures for Computer Graphics
presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.
Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models.
also includes:
Numerous examples of two- and three-dimensional techniques along with numerical calculations
Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images
is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

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