"Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications." -Charles Soetan, Plum.ioKey FeaturesDozens of techniques for writing object-oriented code that's easy to read, reuse, and maintainWrite code that other programmers will instantly understandDesign rules for constructing objects, changing and exposing state, and moreExamples written in an instantly familiar pseudocode that's easy to apply to Java, Python, C#, and any object-oriented languageAbout The BookWell-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team.In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You'll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively.What You Will LearnUniversal design rules for a wide range of objectsBest practices for testing objectsA catalog of common object typesChanging and exposing stateTest your object design skills with exercisesThis Book Is Written ForFor readers familiar with an object-oriented language and basic application architecture.About the AuthorMatthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called "Noback's Office."Table of Contents:1 ¦ Programming with objects: A primer2 ¦ Creating services3 ¦ Creating other objects4 ¦ Manipulating objects5 ¦ Using objects6 ¦ Retrieving information7 ¦ Performing tasks8 ¦ Dividing responsibilities9 ¦ Changing the behavior of services10 ¦ A field guide to objects11 ¦ Epilogue
"Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications." -Charles Soetan, Plum.ioKey FeaturesDozens of techniques for writing object-oriented code that's easy to read, reuse, and maintainWrite code that other programmers will instantly understandDesign rules for constructing objects, changing and exposing state, and moreExamples written in an instantly familiar pseudocode that's easy to apply to Java, Python, C#, and any object-oriented languageAbout The BookWell-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team.In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You'll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively.What You Will LearnUniversal design rules for a wide range of objectsBest practices for testing objectsA catalog of common object typesChanging and exposing stateTest your object design skills with exercisesThis Book Is Written ForFor readers familiar with an object-oriented language and basic application architecture.About the AuthorMatthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called "Noback's Office."Table of Contents:1 ¦ Programming with objects: A primer2 ¦ Creating services3 ¦ Creating other objects4 ¦ Manipulating objects5 ¦ Using objects6 ¦ Retrieving information7 ¦ Performing tasks8 ¦ Dividing responsibilities9 ¦ Changing the behavior of services10 ¦ A field guide to objects11 ¦ Epilogue
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