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Playing Along: Digital Games, YouTube, and Virtual PerformancePlaying Along: Digital Games, YouTube, and Virtual Performance

Playing Along: Digital Games, YouTube, and Virtual Performance in Franklin, TN

Current price: $51.00
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Playing Along: Digital Games, YouTube, and Virtual Performance

Barnes and Noble

Playing Along: Digital Games, YouTube, and Virtual Performance in Franklin, TN

Current price: $51.00
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Size: Paperback

Why don't
Guitar Hero
players just pick up real guitars? What happens when millions of people play the role of a young black gang member in
Grand Theft Auto: San Andreas?
How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture.
Playing Along
reveals how digital media are brought to bear in the transmission of embodied knowledge: how a
Grand Theft Auto
player uses a virtual radio to hear with her avatar's ears; how a
player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.
Why don't
Guitar Hero
players just pick up real guitars? What happens when millions of people play the role of a young black gang member in
Grand Theft Auto: San Andreas?
How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture.
Playing Along
reveals how digital media are brought to bear in the transmission of embodied knowledge: how a
Grand Theft Auto
player uses a virtual radio to hear with her avatar's ears; how a
player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

More About Barnes and Noble at CoolSprings Galleria

Barnes & Noble is the world’s largest retail bookseller and a leading retailer of content, digital media and educational products. Our Nook Digital business offers a lineup of NOOK® tablets and e-Readers and an expansive collection of digital reading content through the NOOK Store®. Barnes & Noble’s mission is to operate the best omni-channel specialty retail business in America, helping both our customers and booksellers reach their aspirations, while being a credit to the communities we serve.

1800 Galleria Blvd #1310, Franklin, TN 37067, United States

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