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Programming Fundamentals Using JAVA: A Game Application Approach

Programming Fundamentals Using JAVA: A Game Application Approach in Franklin, TN

Current price: $99.95
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Programming Fundamentals Using JAVA: A Game Application Approach

Barnes and Noble

Programming Fundamentals Using JAVA: A Game Application Approach in Franklin, TN

Current price: $99.95
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Size: Paperback

Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from
Swing
based to
FX
based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are
not
familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience.
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
FEATURES:
Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines
Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc
Includes updating the GUI interface chapters (Chapters 11 and 12) from
based
Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes
4 color throughout
with game demos on the companion files
Instructor’s resources available upon adoption
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from
Swing
based to
FX
based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are
not
familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience.
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
FEATURES:
Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines
Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc
Includes updating the GUI interface chapters (Chapters 11 and 12) from
based
Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes
4 color throughout
with game demos on the companion files
Instructor’s resources available upon adoption

More About Barnes and Noble at CoolSprings Galleria

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