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Ready Reader One: The Stories We Tell With, About, and Around Videogames
Barnes and Noble
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Ready Reader One: The Stories We Tell With, About, and Around Videogames in Franklin, TN
Current price: $70.00

Barnes and Noble
Ready Reader One: The Stories We Tell With, About, and Around Videogames in Franklin, TN
Current price: $70.00
Loading Inventory...
Size: Hardcover
Ready Reader One
explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power,
examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power,
examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Ready Reader One
explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power,
examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power,
examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.